This game was developed at DePaul University's Summer Gaming Academy. I was paired with 3 other students and within a weeks time we were to create a full functioning game.
We created a one level game and assigned our team with 2 animators, one level designer and one programmer. I was the programmer using C# and created how fast the player walks, how far he shoots, how much health he has, etc. I also covered for our level designer when he was out sick so the project could be completed on time. As you watch the video demo I took over, as the level designer, after the first jump. I created textures for the whole game, except for characters. I created the partical effects of the vampires when they turn to dust.
It's a fun little game where you shoot these vampires with holy water and because for some reason you have a midnight craving, you fight your way through the swarms of vampires to get to the delicious Count Chocula cereal. All done at the DePaul summer course.